Debug
Timing
now:
beat:
fps:
canvas: x
delta:
Effects
Current Effect Nodes
Palette
Light: #ffffff
Ambient:#636363
Fog:#5c5c5c
Background:#5080b4
Camera
Focal Length: Focal Plane: Perspective: Curve: Rotation:

X: Y: Z:

Target X: Target Y: Target Z:
Color Grading
Tweak
Exposure: 1.0
Gamma: 1.29
Saturation: 1.0
Midpoint: 0.5
Contrast: 1.0
White Balance:
Shadow Tint:
High Light Tint:
Dynamic Scene
Tweak
Debug
Nothing Bounces Steps Distance Normal Energy Texture LOD Bump LOD Fresnel
Limits
Max Steps: [0] Max Distance: [0] Minimum Distance: [0] Max Optimized Minimum Distance: [0] Bounces: [0] Bounces with shading: [0] Normal Step Size: [0]
Ambient Occulsion
Steps: [0] AO Bounces: [0] Min: [0] Max: [0] Fade Start: [0] Fade End: [0]
Fog
Near: [0] Far: [0] Density: [0] Fog Density Bailout Threshold: [0] Height: [0] Min Steps: [0] Max Steps: [0]
Shadows
Max Steps: [0] Soft (slow) Bounces: [0] Min Distance: [0] Softness: [0]
LOD
Min Level: [0.0] Max Level: [3.0] Range Min: [0.0] Range Max: [35.0] Bump Min Level: [0.0] Bump Max Level: [3.0] Bump Range Min: [0.0] Bump Range Max: [35.0]
Fragment Shader
Events
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Time:
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