FORGE
by Gray Marchers & Byterapers
code / visuals / direction
outron
music
alpha ten by mysdee
roadrolling
seven_dc
Bebas Neue font
Ryoichi Tsunekawa
Debug
Timing
now:
beat:
fps:
delta:
Effects
Current Effect Nodes
Palette
Light:
#ffffff
Ambient:
#636363
Fog:
#5c5c5c
Background:
#5080b4
Camera
Focal Length:
Focal Plane:
Perspective:
Curve:
Rotation:
X:
Y:
Z:
Target X:
Target Y:
Target Z:
Color Grading
Tweak
Exposure:
1.0
Gamma:
1.29
Saturation:
1.0
Midpoint:
0.5
Contrast:
1.0
White Balance:
Shadow Tint:
High Light Tint:
Dynamic Scene
Tweak
Debug
Nothing
Bounces
Steps
Distance
Normal
Energy
Texture LOD
Bump LOD
Fresnel
Limits
Max Steps: [
0
]
Max Distance: [
0
]
Minimum Distance: [
0
]
Max Optimized Minimum Distance: [
0
]
Bounces: [
0
]
Bounces with shading: [
0
]
Normal Step Size: [
0
]
Ambient Occulsion
Steps: [
0
]
AO Bounces: [
0
]
Min: [
0
]
Max: [
0
]
Fade Start: [
0
]
Fade End: [
0
]
Fog
Near: [
0
]
Far: [
0
]
Density: [
0
]
Fog Density Bailout Threshold: [
0
]
Height: [
0
]
Min Steps: [
0
]
Max Steps: [
0
]
Shadows
Max Steps: [
0
]
Soft (slow) Bounces: [
0
]
Min Distance: [
0
]
Softness: [
0
]
LOD
Min Level: [
0.0
]
Max Level: [
3.0
]
Range Min: [
0.0
]
Range Max: [
35.0
]
Bump Min Level: [
0.0
]
Bump Max Level: [
3.0
]
Bump Range Min: [
0.0
]
Bump Range Max: [
35.0
]
Fragment Shader
Events
show only current events
Filter:
All
Current
Effect
Camera
Colors
Color 1
Color 2
Color 3
Display (element class)
Text
Transition
.js
SAVE
ID:
Time:
Type:
Effect Change
Beat
Beat 2
Element Class Change
Camera Change
Text Change
Color 1 Change
Color 2 Change
Color 3 Change
Color 4 Change
Transition
Exposure
Parameters:
Cancel
Copy
Save
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